

Most animations play directly into "idle" after they've finished. There tends to not be too much movement in this animation. Almost always 6 frames long is 8 on some larger monsters. Step 4: Animation & Tagging Battle Spriteįor your battle sprite, your monster will need the following animations: Don’t design monsters that are culturally insensitive or appropriative Don’t design monsters with a “human” skin tone or defined ethnicity Don’t design monsters that are too violent or disturbing Don’t design monsters that are sexually explicit Don’t begin and end at “elemental animal” for your design inspiration Don’t design monsters too close to existing characters, or direct parody characters Don’t make them overdetailed: larger monsters can afford to be more detailed, but in general pixel art restricts too much detail on characters. + Do give them an exciting pose that they’ll be seen in as a sprite + Do think about how this monster would attack + Do try and make a design that fits an elemental type, even if only lightly + Do try to make a design with a distinct silhouette and personality Feel free to follow them if you wish!Ĭlick to expand Do's and Don'ts + Do feel free to design monsters that are as cute or as creepy as you want! You will also notice that our monsters generally have one level of shading and occasional highlights, and are drawn assuming that light is being cast from the top-right of the sprite.Ĭassette Beasts Monster Design Rules (Optional)Īs a mod creator, you are free to design whatever you please - your monster forms don't even have to be monsters! However, if you are interested in designing a monster that matches the aesthetic of the existing monsters in the base game, there are some Do's and Don'ts we created in order to keep our monsters on the right path. There are enough free options here that it doesn't have to cost you anything to begin modding!Ĭassette Beasts Palette Guide (click to expand)

We use Photoshop, but free alternatives include, Krita and GIMP. A digital art program (optional): This is useful for concept art and also creating the "monster sticker".We use Audacity, which is free and open-source, and very easy to use. An audio editor (optional): This is to create a battle cry for your monster.Godot 3.5.1: As explained in the Mod Developer Guide, this editor is necessary for editing configuration files for implementation.Aseprite is a premium software package but LibreSprite is a free alternative. Aseprite or LibreSprite: These are both pixel art programs that excel in creating pixel art assets and can export the frame data necessary to be read by Cassette Beasts.2.2 Cassette Beasts Monster Design Rules (Optional)īefore we start, you will need the following pieces of software:.
